|
|
|
My Little Pony: Fighting is Magic contained examples of: (Character-specific tropes go here). Autobots, Rock Out!: Rainbow Dash's stage theme. Badass Adorable: Pretty much everyone.; Crazy Enough to Work: Well, it WAS a fighting game featuring the cast of My Little Pony Friendship Is Magic. Even without the Friendship is Magic cast, the idea of quadrupedal fighters offers some unique ideas. My Little Pony: Fighting Is Magic was a two-dimensional crossover fighting game project featuring the characters of the television program My Little Pony: Friendship Is Magic and the mechanics from the Street Fighter video game series. Designed by a team of nine bronies known as Mane6, the production of the game came to a sudden halt in February 2013 due to a cease and desist order from Hasbro.
|
|
| ||||||||||||||||||||||||||||||||||||||||||||
|
- Jul 15, 2020.
- My Little Pony: Friendship Is Magic 2010 TV-Y 8 Seasons Little Kids Journey to the enchanted land of Equestria, where unicorn Twilight Sparkle and her pals have adventures and learn valuable lessons about friendship.
- The biggest totally free game fix & trainer library online for PC Games My Little Pony: Fighting is Magic Tribute Edition v1.0 +1.
![My little pony fighting is magic online My little pony fighting is magic online](https://i.ytimg.com/vi/d5pf2Xdro_I/maxresdefault.jpg)
The developer of fighting game Skullgirls will offer its engine free of charge to the developer of My Little Pony: Fighting is Magic for free, but there's a catch.
It will only do so if the Skullgirls IndieGoGo crowd-funding campaign reaches $725,000. At the time of publication it's at $437,000.
![My little pony fighting is magic free online My little pony fighting is magic free online](https://i.ytimg.com/vi/-o-ivCdcemQ/hqdefault.jpg)
Maya pricing. Lab Zero Games tweeted the offer over the weekend, and Mane6, the developer of the MLP fighting game, has followed up and confirmed it's the real deal.
In a post on the Mane6 website, the developers described the offer to use the Skullgirls engine as 'very exciting'.
Some of you guys have been mailing or tweeting us in relation to Mike Z and the Labzero team's offer to let us use the Skullgirls engine. For those of you not yet in the know, Mike Z mentioned in a previous stream of theirs a few days ago that he'd let us use Labzero's engine for our game if their indiegogo campaign reached a certain amount.
We've talked directly to them, and we can now confirm that yes, it is a serious offer, and one we in the devteam are excited about.
My Little Pony Friendship Is Magic
Putting things short, it goes like this.
If the Skullgirls indiegogo campaign reaches 725k USD, we (that's our devteam) are given a license to use their engine in our game for free, and to distribute the end product (The game, made in the Skullgirls engine).
That is, needless to say, a very exciting option now open to us. You can donate at this link to increase our chances! Not to mention support Labzero who more than certainly deserve all the support they can get and more to make Skullgirls bigger, better and awesomer than the great amount it already is.
If they don't reach the 725k USD, we wouldn't be getting the license for free, but you would still be supporting them and their game. Which you should. They're awesome.
So there you go!
My Little Pony Fighting Is Magic Free Play
As a small note: The Indiegogo campaign is made primarily to support the expansion of Skullgirls, and is entirely organized by the Labzero team. We don't have a hand in the pot, nor are we receiving any money from it. Our only claim in this would be the aforementioned license if they reach 725k.
Last month My Little Pony: Fighting is Magic was shut down after Mane6 received a cease and desist letter from Hasbro.
But the project was resurrected after My Little Pony producer Lauren Faust teamed up with the indie team to create the game in a form that doesn't step on any of Hasbro's hooves.
It will no longer be based on the My Little Pony franchise. Instead, it will feature all new characters in a new setting, but keep the moves, mechanics and style already established.